Provision

Methods Used: Secondary research, Comparative Analysis, Survey, Kano Analysis

Tools Used: Figma, Canva, Zoom, Slack, Google Docs

Teamwork: I worked with 3 other UX designers to bring Provision to life. Work was done collaboratively, please see callouts “MY ROLE->” where I highlight specific contributions.

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Client

Innuevaion is a fintech company offering a multifaceted array of services to meet the growing banking needs of its users. One key feature of the Innuevaion suite of services is called Provision. Provision is a web application designed to inspire generosity in its users.

Opportunity

The client knew what he wanted Provision to do. He wanted to help his users underdsand their finances, inspire his users to be more generous and offer a personalized experience. Here was the opportunity, he did not know how to do that or what would look like. The client had an idea for his fintech software, it was up to my team and I to bring it to life.

Project Pivot

Our client wanted us to “gameify” generosity. AKA he wanted Provision to assign points to users for donating time and money. Our user research overwhelmingly rejected this concept. This caused us to pivot. Instead of gameifying generosity, we created a system to encourage people to level up their communities.

Solution

The key to unlocking Provision came because of our pivot. Free from the idea of points and games, we created a system to look at time in the same way other fintech looks at money. Time, and available time could be charted, graphed and displayed just like money and traditional budgets.

 

Research

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Stakeholder Interview

After studying the creative brief, the team and I met with the client for a 2 hour Stakeholder Interview.

MY ROLE-> I led the Stakeholder Interview

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Survey

Our First survey had 57 responses from potential users. One key result that stood out to us was 60% of respondents are looking for ways to improve their charitable giving habits. This was good as it showed there was a viable audience for the client to engage with.

MY ROLE-> I edited questions and added stock photography to the survey so responds would have a more enjoyable experience.

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Kano Analysis

Our second survey, a Kano Analysis that calculated the desirability of features, revealed that our users expected to have multiple ways to visualize and access data. It also told us having a customizable dashboard was a feature that delighted and surprised users. These results directly lead to the design design to create a very customizable experience.

 
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Comparative Analysis

Part of our secondary research was to explore other fintech that had similar goals to our client. Each team member researched several competitors and shared our findings on an Invision board. We could not find a web application that combined Money Management, Volunteering and Donating.

MY ROLE-> I researched several competitors

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Proto-Personas

Using the results from the first user survey I created 4 prototype-personas to help us strategize content for Provision.

MY ROLE-> I created the personas.


Client’s Goals

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Understand Finances

Our client is passionate about helping users and wants all of them to be on a path to better financial stability.

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Inspire Generosity

Generosity is the backbone of this project. The client wants to use this fintech web application to make the community a better place.

Personalized Experience Our client wanted users to be able to create a personal experience in Provision.

Personalized Experience

Our client wanted users to be able to create a personal experience in Provision.


The Pivot

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Level Up the Community

The idea of turning every day tasks into something fun with a game is a buzzworthy concept in the technology world at the moment. The Client’s initial research suggested we find a way to “gamify” provision and assign points for donating. Our surveys revealed that is not something our users wanted. Instead of the gamification of generosity, we changed the concept. Now, users would work to level up the community.


Strategy

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Learning Center

To help users understand their finances

In our first survey, 56% of potential users stated they wanted help with finances. Our client was very passionate about helping these users. He wanted all of Provision’s users to have financial stability. To support that goal, we added a learning center featuring podcasts, articles, and videos. This media would be produced by Provision and center around growing wealth and reaching financial stability.

MY ROLE-> I created original wireframes for this feature.

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Data Visualizations

To help users understand their finances

Fintech programs have a lot of information they need to get across to users who can feel overwhelmed by it at times. We created date visualizations that were clear and straightforward. Familiar brand icons were added to help orient the user.

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Donating Time

To Inspire generosity in users

Not everyone has the money to donate. In our survey, 60% of potential users were looking for ways to improve their charitable giving habits. As an alternative to donating money, users were encouraged to donate time. Time then needed to be graphed, visualized and forecasted in a similar way to money. We designed a widget to show users how much available time they could have to focus on generosity.

MY ROLE-> I created the high fidelity wireframes for the prototype

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Impact Map

To Inspire generosity in users

Part of “leveling up the community” is showing how the community is being impacted by users of Provision. Once a user has logged volunteer hours, they will appear in this community impact map.

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Personal Causes

Creating a personalized experience

Using the results from an onboarding survey, Provision will use what it leaned about the passions and interests of its users to create personal recommendations for places to donate time and money.

MY ROLE-> I created original wireframes for this feature.

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Widget Mangement

Creating a personalized experience

Our Team created 13 different widgets for the users. and a new menu to organize them. Each widget was available in different sizes for the user to choose. We created a fully customizable experience.

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Design for All

In my practice, i’m passionate about Accessible Design. Our team consulted with an accessibility expert to ensure our design was accessible for all. From our consultation we updated 3 main areas for accessibility.

  • labeled icons, so all users clearly understood their intentions

  • confirmed color contrast of text and charts, so users with low vision or colorblindness com interpret the data

  • reduced clutter and simplified content to reduce cognitive load on users

The slide to the left is from our prevention deck.


Users

Our team held 3 remote usability tests on our features. These two quotes really stood out to our team.

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Deliverables

At our handoff meeting, we delivered our client

  • Video Presentation

  • Presentation Deck

  • Copy of Figma Files

  • Annotated Wireframes

  • Research Report

  • Survey / Kano Analysis raw results

  • Architecture Diagram

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Video Presentation

Our team gave a 14 min presentation about our project. Many of the slides from that deck are used in this case study.

MY ROLE-> I created the presentation deck and sections of the script.

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Annotated Wireframes

Our findings and recommendation report included a section of Annotated Wireframes. These annotations centered around accessibility callouts, new feature highlights and content strategy.

MY ROLE-> I created all the Annotated Wireframes

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Architecture Diagram

We also included an Architectural Diagram of our new widgets in the findings and recommendation report.

MY ROLE-> I created the final version of the Deliverable